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Overload is missing when executing SkinnedMeshRenderer.BakeMesh function...
To reproduce:1. Open the attached project's "unity-mesh-bake-bug-master.zip" Scene labeled "TestMeshBake"2. Enter the Play mode3. Ob... Read more
[Shape] Investigate possibility of decreasing the min shape emitter size...
Raised internally, we should investigate the feasibility of reducing the min. shape radius.The desired outcome is to have something ... Read more
ScreenCapture.CaptureScreenshot results in a darkened image when scale f...
Steps to reproduce:1. Download and open the attached project2. Enter playmode3. Press space to take a screenshot4. Open the screensh... Read more
[Hololens] Deployed app will not run under a certain configuration
App will deploy but not run with the following configuration:Scripting Runtime: Legacy (.NET 3.5 Equivalent)Scripting Backend: .NETS... Read more
"Cinemachine Virtual Camera" Copy Component does not work on Body, Aim a...
How to reproduce:1. Download and open "CinemachinePasteValues.zip" Unity project2. Enter Play mode3. Select GameObject called "CM vc... Read more
[Mobile VR | LW SRP] Lightweight SRP does not work on gearVR or Daydream.
1) Open the attached project.2) Open the Scene scene3) note the XR Settings are-- Virtual Reality Enabled-- Oculus (or daydream) is ... Read more
[UWP] User can set Graphic APIs to DX12 only.
For UWP settings, the user can choose DX12 as the only Graphic API.However, the DX12 is experimental and should always paired with D... Read more
[PLM] AO renders incorrect black texels when Bounces are set to "None" a...
How to reproduce:1. Open users attached project and "BakedLight_AO_Bug"2. Go to Window --> Lighting --> Settings3. Choose Prog... Read more
Built-in lens flare is shown after overriding internal lens flare shader
Reproduction steps:1. Download user's project and open in Unity2. Enter Play mode Expected: a big white square should appearActual: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved
- Group Node name text is way smaller in the renaming state than the actual display size