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Variant directives do not set disabled keywords to 0
#pragma multi_compile and #pragma shader_feature directives do not set disabled keywords to 0, which results in unknown identifiers ... Read more
[Android][UAAL] Unity Built into Xamarin Project causes crash due to a s...
Reproduction steps: 1. Download user's attached project "SignalCollisionTest.zip" 2. Open and build "XamarinAndroidEmbedUnityTest.sl... Read more
Crash on delete_object_internal_step1 when using Graphics.RenderMesh to ...
How to reproduce: 1. Open the attached project from "crashSprite.zip" 2. Open Scene "Main" 3. Enter and Exit Play Mode (do this coup... Read more
ComputeBuffer.SetData for ComputeBufferType.Constant is not synchronized...
Reproduction steps: 1. Open the user's attached project 2. In Project Window find and open Universal Renderer 3. Inspect Game and Sc... Read more
Video Player rewind button does not pause the video
How to reproduce: 1. Open project "NewVideoPlayer-TestProject-master.zip" 2. Enter Play Mode 3. Press the rewind button 4. Observe t... Read more
Localization assets cannot be created inside embedded packages
Reproduction steps: 1. Open the attached "T1180378_LocalizationPackage.zip" project 2. Open the Localization Tables window (Window >... Read more
[Android] Crash upon launching a built project when its size is over 2GB...
Reproduction steps: 1. Download the asset package from the link below called: "case_1396002.unitypackage" 2. Import the asset packag... Read more
[HDRP] [DXR] Fully enclosed mirrored room with no lighting inside is not...
Reproduction steps: 1. Open the user's project 2. In the Scene view navigate to the mirrored room 3. Select Global Volume in the Hi... Read more
A multisampled texture being bound to a non-multisampled sampler errors ...
Reproduction steps: 1. Download and open the attached "DE URP 12.1.1.zip" project 2. Open the "Bug Test" scene 3. Select the "Main ... Read more
[M1] Editor glitches/freezes or Mac crashes when increasing particle cap...
Reproduction steps: 1. Open the user's attached project 2. Open "Fireworks.vfx" VFX graph 3. Increase "Rate" and "Capacity" to 99999... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Fog "Density" field dragging is too sensitive
- Webpage from example hyperlink is missing when opened in the Universal 3D sample template
- Console window loses focus of the last message when a lot of messages are shown in a row
- Shadow artifacts appear when using a merged mesh with a specific Near Plane value in the Play Mode in URP
- "TlsException: Handshake failed - error code: UNITYTLS_INTERNAL_ERROR" error when a lot of web requests are sent within a few minutes