Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2
2021.2.8f1
2022.1
2022.2
Issue ID
1404498
Regression
No
Crash on delete_object_internal_step1 when using Graphics.RenderMesh to render a lot of Sprites to screen
How to reproduce:
1. Open the attached project from "crashSprite.zip"
2. Open Scene "Main"
3. Enter and Exit Play Mode (do this couple of times if it doesn't crash after the first)
Reproducible with: 2021.2.13f1, 2022.1.0b9, 2022.2.0a5
Couldn't test with: 2019.4.36f1, 2020.3.30f1 (nvidia module missing?)
First lines of the stack trace:
0x00007ff79917d758 (Unity) delete_object_internal_step1
0x00007ff799179ed0 (Unity) DestroySingleObject
0x00007ff7994975bd (Unity) DestroyObjectHighLevel_Internal
0x00007ff799497154 (Unity) DestroyObjectHighLevel
0x00007ff7994a1be7 (Unity) DestroyWorldObjects
0x00007ff79a6c5cc1 (Unity) EditorSceneManager::RestoreSceneBackups
-
martiin3d
Aug 21, 2023 17:29
How do you do that RHEDGECO?
-
rhedgeco
Feb 23, 2022 21:38
I've been having the same issue, and I realized that It doesn't happen if I assign a camera to the RenderParams object. When the camera is set to null and exiting play mode, it crashes every time.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [HDRP] Game view renders artifacts when Camera's Component "Post Anti-aliasing" is set to "TAA" and Dynamic Resolution's "Forced Screen Percentage" is changed
- A deactivated Prefab's name color becomes white when a GameObject in the scene is deactivated
- The Game view becomes blank when using Frame Debugger with MSAA and Texture binding enabled in Play Mode
- Crash on dynamixel_sdk.dynamixel:groupSyncReadTxRxPacket when entering Play Mode after updating path to Dynamixel SDK in script
- NullReferenceException is thrown when changing the Inspector preview selection
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a9