Search Issue Tracker
Fixed in 2022.2.X
Votes
0
Found in
2021.2
2021.2.8f1
2022.1
2022.2
Issue ID
1404498
Regression
No
Crash on delete_object_internal_step1 when using Graphics.RenderMesh to render a lot of Sprites to screen
How to reproduce:
1. Open the attached project from "crashSprite.zip"
2. Open Scene "Main"
3. Enter and Exit Play Mode (do this couple of times if it doesn't crash after the first)
Reproducible with: 2021.2.13f1, 2022.1.0b9, 2022.2.0a5
Couldn't test with: 2019.4.36f1, 2020.3.30f1 (nvidia module missing?)
First lines of the stack trace:
0x00007ff79917d758 (Unity) delete_object_internal_step1
0x00007ff799179ed0 (Unity) DestroySingleObject
0x00007ff7994975bd (Unity) DestroyObjectHighLevel_Internal
0x00007ff799497154 (Unity) DestroyObjectHighLevel
0x00007ff7994a1be7 (Unity) DestroyWorldObjects
0x00007ff79a6c5cc1 (Unity) EditorSceneManager::RestoreSceneBackups
Comments (2)
-
martiin3d
Aug 21, 2023 17:29
How do you do that RHEDGECO?
-
rhedgeco
Feb 23, 2022 21:38
I've been having the same issue, and I realized that It doesn't happen if I assign a camera to the RenderParams object. When the camera is set to null and exiting play mode, it crashes every time.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader warning in 'Hidden/Core/DebugOccluder' thrown after building High Definition 3D Sample Template
- Audio Mixer “+” buttons overlap with UI when the Audio Mixer window layout is set to Horizontal
- "Clear" button in the "Set project display name" closes all the pop-up instead of clearing just a name from the field
- Video Player renders no video on specific devices when using Vulkan
- The Editor slows itself down by showing tons of warnings when the majority of TransformAccessArrays content are NullRefs
Resolution Note (fix version 2022.2):
Fixed in 2022.2.0a9