Search Issue Tracker
Fixed
Fixed in 2023.1.X, 2023.1.0a5
Votes
0
Found in
2023.1.0a1
Issue ID
UUM-7003
Regression
Yes
Cannot get screenshots from Vulkan when off-screen swapchain is in use
Note: This likely effects Stadia as well, and other platforms that use off-screen swapchain.
Oculus 1.4.3 and URP 7.3.1 (used in 2019.4) with Vulkan have black screenshots.
Update: Upon enabling our Vulkan tests in 2021.1 with URP 10, we are hitting the same issue.
UPDATE: This happens on every unity version 2019.4 - 2023.1
Example Jenkins failure job
[http://xrtest.hq.unity3d.com:8080/job/Tests/job/2019.4/job/OculusQuest/job/Graphics/job/2019.4_URPGraphicsTests_OculusQuest_XRSDK_Vulkan_Linear_MultiPass/86/]
We started having issues when Oculus 1.4.0 came out which were fixed but this is one config that is still black even after those fixes.
Comments (1)
-
GamerTobbe
Apr 12, 2022 08:02
this haven't been fixed at all, still in same condition of black screenshots
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [UWP] Mouse movement re-triggers stale <Mouse>/scroll value after the scroll wheel is used once
- "Shutdown worker was forced killed because it kept running. Worker ..." errors are thrown after building a blank HDRP project
- [UI Toolkit] USS materials in AssetBundles break due to InstanceID referencing a material that no longer exists when a Scene is loaded through Addressables for the second time
- Help button leads to a missing documentation page when clicked on a Font Import Settings in the Inspector
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
Resolution Note (fix version 2023.1):
Users should now be able to capture Vulkan screenshots again using integrated Unity screen capture tools as of 2023.1.0a5.