Search Issue Tracker
Fixed
Fixed in 2022.2.0b4, 2023.1.0a3
Votes
0
Found in
2022.2.0a3
2023.1.0a1
Issue ID
UUM-7679
Regression
Yes
Anchor Transform Tool is in incorrect position when parent Transform is rotated
Steps to reproduce:
- Open new project
- Add 2 GameObjects
- Make 1 GameObject a parent of the other
- Add ArticulationBody component to both
- Set the child GameObject's position to (0, 0, 2)
- Set the parent GameObject's rotation to (0, 180, 0)
- Select the Child game object and enable the "Anchor Transform Tool" from the "Edit Joints" field in the ArticulationBody component inspector. (One on the right)
- Observe the location of the Gizmo (Wrong)
- Select the "Joint Limit Tool" from the same "Edit Joints" field (One on the left)
- Observe the location of the Gizmo (Correct)
Expected: Both positions should be the same
Actual: Anchor Transform Tool does not correctly include the parent transform rotation and is shown in the wrong position
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reflection Probe “Probe Scene Editing Mode:” text is barely visible
- [HDRP] Game view doesn’t refresh after changing Camera Background Type until mouse moves over it
- Some Shaders appear twice in Material Shader selection menu
- Editor freezes with a StackOverflowException when certain asset types are assigned to a managed component in a SubScene via AddComponentObject
- Scale Snapping with Gizmos does not work in the Scene view when Snapping and Absolute Grid Snapping are toggled off
Resolution Note (fix version 2022.2.0b4):
Fixed in 2022.2.0b4