Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0a4
2017.4.0f1
Issue ID
1022611
Regression
Yes
MovePosition stops working when used simultaneously with transform.Rotate
How to reproduce:
1. Open attached project ("RigidBody MovePosition.zip")
2. Enter Play mode with nothing selected in Hierarchy window
3. Press space to rotate "Player" object
4. Observe the Game View
Expected result: "Player" object can move and rotate at the same time
Actual result: "Player" object stops moving when rotating
Reproducible with: 2017.2.0a4, 2017.2.2p3, 2017.4.1f1, 2018.1.0f1, 2018.2.0a9
Not reproducible with: 5.6.5p3, 2017.1.3p3, 2017.2.0a3
Notes:
Also, MoveRotations stops working when used simultaneously with transform.Rotate
Workarounds:
- If you select a GameObject, in Hierarchy, which has a Collider and Gizmos(Move Tool or Camera icon) then MovePosition works with transform.Rotate.
(MovePosition must be in FixedUpdate and transform.Rotate must be in LateUpdate or Update for the workaround to work)
- If there is ParticleSystem in Scene then MovePosition works with transform.Rotate.
(MovePosition must be in FixedUpdate and transform.Rotate must be in LateUpdate or Update for the workaround to work)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used
This is a duplicate of issue #984547