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Duplicate
Votes
0
Found in
2018.2.0a3
2018.2.0a8
Issue ID
1022977
Regression
Yes
[HDRP] Multiple shader errors occur on launching High Definition template
Multiple shader errors occur on launching High Definition template
Steps to Repro:
1. Open unity with High Definition template
2. Observe there are multiple shaders errors
3. Go to file > player settings > other settings
4. checkmark allow unsafe code property
5. Window > package manager
6. Update high-end SRP template
7. Observe the shader errors are now resolved
8. Observe the new error
Error:
GI: Setting up material 'Cube_Mat' failed. Does your shader have compilation errors? Object 'Cube' will not be affecting GI.
9. Restart the project observe that a new error now appears and the previous errors are disappeared. The following error occurs every time on restarting the editor, I suspect the shader file is missing. Also, note that sometimes materials won't load the project.
Error:
Shader error in 'HDRenderPipeline/Lit': failed to open source file: 'CoreRP/ShaderLibrary/Common.hlsl' at line 282 (on d3d11)
Compiling Vertex program with DIRLIGHTMAP_COMBINED DYNAMICLIGHTMAP_ON _NORMALMAP_TANGENT_SPACE _BLENDMODE_PRESERVE_SPECULAR_LIGHTING
Platform defines: UNITY_ENABLE_REFLECTION_BUFFERS UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BOX_PROJECTION UNITY_SPECCUBE_BLENDING UNITY_ENABLE_DETAIL_NORMALMAP SHADER_API_DESKTOP UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_LIGHTMAP_FULL_HDR
Environment:
Windows 10, Mac 10.13
Occurring with:
2018.2.0a8, 2018.2.0a3
Note that templates available from 2018.2.0a3 onwards
Working with:
2018.1.0b13
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SeanSo
May 05, 2018 19:12
I can't find the bug that this is a duplicate of. This occurs with the lightweight RP as well.
1.1.5 to be specific
Whether I start with a template or manually import via the Package Manager, the result is the same IF I import 1.1.5
Manually selecting 1.1.4 and all works as expected.
1.1.4 works fine
2018.2.0b3
win10