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Fixed in 4.0.0

Votes

2

Found in [Package]

1.1.2-preview

Issue ID

1022968

Regression

No

[HDRP] Console is spammed with errors when changing graphics API to Vulkan

Package: Scriptable Render Pipeline HD

-

The console is spammed with errors when changing graphics API to Vulkan

Steps to Repro:
1. Open attached project
2. Edit > Project Settings > Player
3. Other settings > disable auto graphics API for windows
4. Change graphics API to Vulkan

Actual Result:
1. The console is spammed with errors
2. Mesh disappears from the scene

Error:
1. Graphics.CopyTexture could not find destination D3D11 texture object. Maybe it is a RenderTexture that is not created yet?

2. Graphics.CopyTexture could not find source D3D11 texture object. Maybe it is a RenderTexture that is not created yet?

Occurring with
2018.2.0a8, 2018.2.0a3, 2018.1.0b13, 2018.1.0b5

Note that templates are available 2018.1.0b5 onwards

Environment:
Only on Windows

Comments (2)

  1. 02bb6a2e63d630de27c7a612bedf4080?d=mm

    syscrusher

    May 19, 2019 02:31

    I encountered this problem when testing with Unity 2018.1.9f2, creating a new HDRP project directly from the latest Unity Hub. Here is how I resolved it:

    1. In the Project View, navigate to the Assets/Settings folder.

    2. Right click and select Create...Rendering...High Definition Render Pipeline Resources to create an HDRP resources object.

    3. Back in the Project View, select the HDRenderPipelineAsset object to open its inspector.

    4. Drag and drop the new resources object into the Render Pipeline Resources field in the pipeline asset.

    For me, this fixed the problem while remaining in Linear color space.

  2. 71c676a6ebb15413027c12d13b6e333c?d=mm

    mflux

    Jul 18, 2018 23:29

    I also have this issue. Changing to HDR Render Pipeline, it complains about using Gamma color space (why not have this automatically change?). Changing it to Linear causes this console spam.

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