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Command Line Argument "-force-gfx-jobs off" doesn't disable "Graphics Jo...
Reproduction steps: 1. Create a New Project2. Go to the "Player Settings" -> "Other Settings" -> Enable "Graphics Jobs (Experi... Read more
Empty animation states prevent other Animation Layers from playing
To reproduce:1. Open attached project;2. Open "case_1" scene;3. Select "root" game object in the Hierarchy;4. Open Animator window a... Read more
Custom cursor textures, compressed with DXT, are not rendered correctly ...
How to reproduce:1. Open the attached project "cursorBug.zip"2. Go to Player Settings and change Default Cursor to any texture compr... Read more
TestRunner not showing tests with multiple TestFixtures or TestFixtureSo...
Steps to reproduce : Open attached projectOpen TestRunner windowExpected : Tests using [TestFixture] or [TestFixtureSource] attribut... Read more
SpriteAtlasManager.atlasRequested behavior differs in Editor and Standal...
To reproduce:1. Open project attached and run scene Start2. Build and and run for StandAlone3. Observe different results Expected: i... Read more
"Should not be capturing when there is a hotcontrol" message thrown afte...
How to reproduce:1. Open the attached "Test" project and "Repro" scene, enter playmode2. Press "DivideBy0" button and notice the "Di... Read more
Neither SyncVar hooks nor ClientRPC or Command attributed functions are ...
Steps to reproduce:1. Open the attached project2. Open the TestScene3. Play the scene4. Click LAN Host(H)5. Click the Button that ap... Read more
[Animation] Animator.GetAnimatorTransitionInfo cannot be accessed on a z...
Steps to reproduce:1. Open attached "GetAnimatorTransitionInfo.zip" Unity project2. Open "Main" scene3. Enter Play mode4. Press "But... Read more
[iOS] TestTool Test always fails on iOS Player
To reproduce:1. Open users attached project "SetupLogDoesNotShowUp.zip"2. Connect iOS device to the machine3. In Test Runner press R... Read more
OnRenderImage method's source is null after entering second time
Reproduction steps:1. Download user's project and open in Unity2. Open "Emissive" scene3. Enter Play mode Expected: OnRenderImage me... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some Prefab Source section items overflow into Override section
- Play Mode Scenarios add and remove element list buttons go out of their bounds when the window is resized
- Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen
- Unnecessary scrollbar appears in Prefab Override section
- Bug reporter closes without an exit dialog box when closing it the second time