Search Issue Tracker
By Design
Votes
0
Found in
2017.3.0f3
Issue ID
1011021
Regression
No
Empty animation states prevent other Animation Layers from playing
To reproduce:
1. Open attached project;
2. Open "case_1" scene;
3. Select "root" game object in the Hierarchy;
4. Open Animator window and select "Layer2" layer in the Layers tab;
5. Select "rotate" state;
6. Make sure Motion of this state is empty (None);
7. Enter Play mode;
8. In the Parameters tab (Animator), tick a checkbox "Mixed";
9. Look at the Game view to see results;
10. Go to the Animator window again, select "Layer2" and select "rotate" state;
11. In the Inspector, set the Motion of the state to "clip_2_rot";
12. Tick a checkbox "Mixed" in the Parameters tab;
13. Compare the results.
Expected result: all of the cubes slide to the right and then rotate 45 degrees to the left.
Actual result: all of the cubes slide to the right, but only the third cube rotates.
Reproduced with versions: 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b10, 2018.2.0a4.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Add comment