Search Issue Tracker
Active
Under Consideration for 6000.6.X
Votes
0
Found in
2022.3.68f1
6000.0.61f1
6000.2.10f1
6000.3.0b8
6000.4.0a3
6000.5.0a7
6000.6.0a1
Issue ID
UUM-125036
Regression
No
Unnecessary scrollbar appears in Prefab Override section
Reproduction steps:
1. Create a new project
2. Create a Prefab by dragging one of GameObjects into the Project window (e.g. UI Document)
3. Select newly created GameObject and change any of the Component fields values (e.g. UI Document values)
5. Click on Overrides dropdown in the Inspector and click on UI Document section
6. Observe the right side of Override section
Actual result: Right side of Override section has a scrollbar that does nothing as all of the items are displayed
Expected result: Right side of Override section has a scrollbar that reveals more items when scrolling down or it does not appear at all if all items are visible
Reproducible with: 2022.3.68f1, 6000.0.61f1, 6000.2.10f1, 6000.3.0b8, 6000.4.0a3
Reproduced on: Ubuntu 24.04, macOS Sequoia 15.4 (M4)
Note: Issue is reproducible with some of the Components: Canvas Group, Panel Input Configuration, World Document Raycaster, Toggle Group, Outline, Shadow, Tracked Pose Driver, AR Plane Manager, etc.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Add comment