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Won't Fix
Votes
0
Found in
2017.3.0f3
Issue ID
989517
Regression
No
SpriteAtlasManager.atlasRequested behavior differs in Editor and Standalone when Late Binding Sprites
To reproduce:
1. Open project attached and run scene Start
2. Build and and run for StandAlone
3. Observe different results
Expected: it is possible to execute late binding by using SpriteAtlas.atlasRequested() and have Atlas Texture's included in build
Actual: it's not possible to have both (check editor log for items included in build)
Reproduced in: 2017.1.3p2, 2017.2.2p1, 2017.3.1p4, 2018.1.0b10
Note1: check the link for a detailed explanation of Sprite Atlas inconsistencies:
https://gametorrahod.com/demystifying-sprite-atlas-variants-d53535bc43da
Note2: when in Editor mode, SpriteAtlasManager.atlasRequested() is called even when having Atlases referenced (behavior differs from built project)
Note3:
Currently it's impossible to have Late Binding (without asset bundle) and packed Sprite Atlas textures in your build.
Possible scenarios:
1. Atlas included in the build by ticking "Include in Build" or having, say, script references. Result: SpriteAtlasManager.atlasRequested() is not getting called
2. Atlas is not included in build. Result SpriteAtlasManager.atlasRequested() is called, however, textures are not included in build
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