Search Issue Tracker
Won't Fix
Votes
0
Found in
2017.3.1p1
Issue ID
1006842
Regression
No
Neither SyncVar hooks nor ClientRPC or Command attributed functions are being called when overridden
Steps to reproduce:
1. Open the attached project
2. Open the TestScene
3. Play the scene
4. Click LAN Host(H)
5. Click the Button that appears
6. Notice that even though the Methods CmdTest and RpcTest in SyncVarTestAbstract, flagged as Command and ClientRPC respectively, are overridden in SyncVarTest, only the base methods Debugs are called (see the console). This also happens for the hook variable with HookTest method is also overridden.
All the overrides are just ignored. It's not documented, the Weaver does not give a warning, it just doesn't work.
Reproduced with: 5.6.5p2, 2017.1.3p2, 2017.2.2p1, 2017.3.1p3, 2018.1.0b10, 2018.2.0a4
Actual results: Neither SyncVar hooks nor ClientRPC or Command attributed functions are being called when overridden
Expected results: SyncVar hooks nor ClientRPC or Command attributed functions should be called when overridden or this behavior should be documented
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Shader warning in 'Hidden/Light2D': implicit truncation of vector type" is thrown when building Universal 2D template
- AI Assistant breaks compilation of packages using System.Runtime.CompilerServices.Unsafe via auto-referencing
- Unity Hub checks the "Documentation" module by default on the 6.4 and 6.5 streams despite that it was unchecked with the previous installs
- Shortcut that toggles between Dopesheet and Curves Views in the Animation Window's Timeline is mislabed
- Property List Items Overlap onto the Property List's top edge when scrolling through a long Property List
Resolution Note:
Mass closure of UNET Bugs.
As UNet is Deprecated we are moving to low maintenance mode, where critical issues can get fixes.
Closing this bug as part of cleaning-up the Bug List.
If you feel this bug is really a road-blocker, you can reopen the bug and we will work on this one.
For more information and next steps see this [blog post](https://blogs.unity3d.com/2018/08/02/evolving-multiplayer-games-beyond-unet/) and the [FAQ](https://support.unity3d.com/hc/en-us/articles/360001252086-UNet-Deprecation-FAQ)