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Editor crashes with IterateTypeTree<CollectSourcePrefabAssetReference> w...
How to reproduce: 1. Open attached "New Unity Project 7" project --------------------------- Observe the crash Reproduced with: 201... Read more
Editor hard crashes when using Marshal.PtrToStructure()
How to reproduce: 1. Open attached project "Example" 2. Load Scene "Simple" 3. Enter Play Mode ----------------------------- Observe... Read more
Prefab's references are lost when using PrefabUtility.SavePrefabAsset() ...
How to reproduce: 1. Open attached "savePrefabAsset.zip" project 2. Click on 'Cube' and call 'ReproduceBug' in the ContextMenu in "N... Read more
RectTransform.rect on a Canvas is not updated immediately after reactiva...
Repro steps: 1. Open QA attached project "repro_1116547" 2. Enter Play Mode 3. Observe the Console Actual: All values of the RectTr... Read more
Animation behaves differently in Edit and Play modes when animation's Ba...
How to reproduce: 1. Open the attached project named "Case_1117299" 2. Select the "New Timeline" and Play the Timeline Preview. Obse... Read more
Switching Build Targets while having IAP in the project, doesn't re-impo...
Reproduction steps: 1. Open "SwitchPlatformFail" project 2. "Build Settings" 3. "Android" -> "Switch Platform" Expected Result: Pl... Read more
EditorWindow.Position get/set is inconsistent when creating Custom Edito...
To reproduce: 1. Open attached project 2. Go to the Examples>PositionBug. Reproducible with: 2017.4.18f1, 2019.1.0a10, 2019.1.0a14,... Read more
[Editor] Creating a new project with "High-Definition RP (Preview)" temp...
When "High-Definition RP (Preview)" template is selected for creating new project, multiple errors are thrown in console. Steps to ... Read more
[UIElements] Unsetting the persistenceKey of a root VisualElement does n...
Steps to reproduce: 1. Open original project 2. Use "Window -> UIElements -> ScrolViewTest" 3. Open Profiler, deep profiling on, Pro... Read more
[pCache] Results for Set Color from Map differ in Win and OSX
Repro steps: 1. Import the attached package to a VFX-enabled project on Win 2. Observe how the colors are organized. 3. Repeat for ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [VFX Graph] Base Color Map Inconsistency between Lit and Unlit Ouput
- [HDRP] Water is using the wrong depth when calculating absorption for alpha clipped transparents with depth prepass enabled
- [VFX Graph] Emissive isn't working with Decal output
- Gizmos are not drawn in Game view and Render Graph Execution errors are shown when stacked Overlay Camera is used and 'Compatibility Mode' is disabled
- Crash on WalkTypeTreeInternal when selecting the Texture of a specific FBX