Search Issue Tracker
[iOS] Editor crashes when running iOS tests from the command line
Reproduction steps:1. Download and extract the attached project.2. Edit this line to have a correct Editor and Unity project locatio... Read more
[PackageManager] Editor crashes when canceling package installation
[PackageManager] Editor crashes when canceling package installation Steps to reproduce:1. Create new project2. Open package Manager ... Read more
BuildPipeline.BuildPlayer aborts too late if PlaybackEngine is missing
How to reproduce:1. Open the attached "LateError" project (make sure that you don't have IL2CPP playback engine installed)2. Make su... Read more
Cursor's icon doesn't change when trying to resize windowed Standalone b...
To reproduce:1. Open attached project2. Build and run for Standalone, make sure application gets set to Windowed3. When application ... Read more
ArgumentNullException error is thrown on clicking edit button from Line ...
ArgumentNullException error is thrown on clicking edit button from Line Renderer. Steps to Reproduce:1. Create a new unity project2.... Read more
Editor UI is broken and NullReferences after changing scripts class name...
To reproduce:1. Create a new project2. Select any game object3. In the inspector Add Component > any new script4. Open the script... Read more
[2D] Tiles are not rendered in TilePalette Window when Sprite is added t...
Steps To Reproduce.1. Create a New 2D Project2. Select "Multiple" Mode property in Sprite Mode > Apply.3. Click on Sprite Editor ... Read more
[Memory Profiler] Unity Editor crashes when taking a Snapshot
To reproduce:1. Download attached project "1011626.zip" and open in Unity2. Enter the Play mode3. Open the Memory Profiler window an... Read more
[Regression] Ping.DestroyPing crashes the editor in Ping::Release
How to reproduce:1. Download attached project and Enter Play Mode2. Wait till crash or Exit Play Mode and Enter again Actual result:... Read more
[Shuriken] Mesh pivot offset doesn't take scale into account
Repro steps:- Open Scene1 from the attached project- Select both particle systems, expand their shape module to see the shape gizmo,... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Some UXML Template Asset foldouts appear enabled when all fields inside are disabled
- URP Terrain Demo crash on burst_signal_handler after Generating lighting
- Project window button icons are poorly visible and their shades differ in Light theme
- GC.Alloc called by HDRenderPipeline.LensFlareMergeOcclusionDataDrivenPass() when playing the default HDRP Sample Template project
- Automatic LOD fails and SRP Batcher incompatibility occurs when using spline-based quad-topology meshes