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[VCS] Selected file's VCS status is always shown as "Updating Status" af...
How to reproduce:1. Create a new project in your preferred workspace2. Open it and connect it to Perforce3. Create a new script and ... Read more
[iOS] UnityWebRequest.SendWebRequest Timeout property is being ignored u...
When using UnityWebRequest.SendWebRequest with timeout property set to a particular value that is smaller than the time required for... Read more
Baked lighting is rendered black when loading a scene with baked lightma...
To reproduce:1. Open attached project2. Build and run for Android Result: baked lightmaps appear completely black, if the scene was ... Read more
Crash in NavMeshManager on Mobile with IL2CPP when using NavMeshComponents
To reproduce:1. Open the attached project;2. Switch platfom to iOS or Android;3. Make sure Scripting Backend is set to IL2CPP;4. Re-... Read more
Visual Effect loaded from Asset Bundle is not playing
How to reproduce:1. Open the "VFXAB.zip" project2. Open the "SampleScene.unity" scene3. Build the Asset Bundles - AB > Builder4. ... Read more
Shadergraph draws white nodes on Windows/Vulkan
Shadergraph draws white nodes on Windows/Vulkan Repro Steps:1. Open the project with Unity >= 2019.3.0a2.2. Open the provided gra... Read more
[Vulkan][Metal] Voronoi and Simple Noise slightly different on Vulkan fr...
Unity Version: Version 2019.3.0a12 (856a59fec312)SRP Branch: 955e46e403 Steps to reproduce:1. Create two Universal projects, one for... Read more
Crash/Freeze when debugging a Dictionary which is null with JetBrains Rider
Reproduction steps:1. Open "space-gun.zip" project2. Open "RedesignTestScene" scene3. Open "DirectionUtils" script in Rider4. Debug ... Read more
Editor crashes with a dependency to JackAudio plugin in Unity 2019
Steps to repro:1. Try to open the project in "External Dependency Crash Regression.zip" -observe the crash Reproduced in: 2019.1.14f... Read more
[Android] Build and run fails when Rewired is present in the project
Repro steps:1. Open QA attached project "repro_1169148"2. Switch build target to Android3. Build and run Actual: Build fails with a ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled