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[Particles] [iOS] Particle System with a custom shader is jittering on s...
How to reproduce: 1. Open project "UIParticlesBug.zip" 2. Go to the Build Settings and build for the iOS 3. Deploy the app to the de... Read more
A test is called twice when [UnitySetUp] attribute is used
How to reproduce: 1. Open the attached project "UnityTestsDoubleSetup.zip" 2. Open Window > General > Test Runner 3. In the Test Run... Read more
Asset in Editor Default Resources fails to load on startup when using As...
Reproduction steps: 1. Open the user attached "LoadBug.zip" project 2. Notice the "Unable to find required resource at flag-nl.png" ... Read more
Shaders with Fallback defined are rendered pink when used with CommandBu...
How to reproduce: 1. Open the user's attached project "CommandBuffer_bug.zip" 2. Open the "Bug" Scene in "_GAME_" > "Scenes" 3. In t... Read more
Typing transform expressions like /=3 first resets the value to 0 instea...
Reproduction steps: 1. Create and Open new Project 2. Make two empty GameObjects 3. In the Inspector Window set the first GameObject... Read more
ArgumentException produced on repaint when switching to Android Target i...
Steps to reproduce: 1. Create a new project 2. Open Build Settings 3. Switch the Standalone build target to Linux 4. Switch to Andro... Read more
Build fails when building for iOS using IL2CPP and Realm Unity SDK
Reproduction steps: 1. Download and open the attached "IL2CPP_Repro.zip" project 2. Build for iOS 3. Observe the console window Exp... Read more
"Draw mode menu" icon in the "Scene view control bar" has "Texture Filte...
Reproduction steps: 1. Create a new Unity project 2. Observe the "Draw mode menu" icon in the "Scene view control bar" Expected res... Read more
Assigning a lighting data asset causes the lightmaps to be unloaded for ...
With multiple scenes opened in Unity. Assigning a lighting data asset in the lighting window tab, causes the lightmaps for the other... Read more
Subsequent Tests fail when MonoBehavior stops the Editor
How to reproduce: 1. Open the attached project "InvokeTestingBug.zip" 2. Open Test Runner (Window > General > Test Runner) 3. Press ... Read more
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