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OnSceneLoaded always called with Scene.isLoaded == false
1. Open user attached project 2. Play scene, pay attention to console output. Notice that when OnSceneLoaded() is called value of s... Read more
Deleting gameobject with ScrollView component crashes editor
Reproduction steps: 1. Open the "bug.zip" project 2. Open the "Test" scene 3. Delete "Scrollbar Horizontal" gameobject in the Hierar... Read more
[OSX][Metal] OSX player crashes right after splash screen on Metal
Steps to reproduce: 1. Open attached project 2. Change graphics API for Mac standalone to 'Metal' 3. Build and run 'TerrainScene' (... Read more
Other project is opened after 'Reimport All' assets
Steps to reproduce this issue: 1. Create new project (project1) 2. Open new Unity(without closing the first one) 3. Create another ... Read more
The Editor crashes on "AssetImporter::GetAssetPathName" when trying to o...
Steps to reproduce the issue: Try opening the attached project. Actual result: The Editor crashes. Expected result: The Editor sho... Read more
Unity crashing when selecting OpenGL2 in "Graphics APIs for Windows"
Steps to reproduce: 1. Open attached project in 5.4.0f3 or 5.4.0b25 2. If Unity didn't crash, press play. -Crash. Unity does not cr... Read more
Light probe groups don't work when loading scene as additive
Repro steps: 1. Open "Test" scene 2. Build the project 3. Make sure "init" scene is loaded before "Test" scene Expected: Light pro... Read more
[Sprite][StandardShader] Artifacts appear in sprites when standard shade...
How to reproduce: 1. Open the attached project 2. Open test scene and turn off 2D 3. Move the scene view (there are few sprites with... Read more
Dynamically created UI.ScrollView with multiline texts are rendered in o...
1. Open user attached project. 2. Play scene Notice that multiline text in dynamically created ScrollView is rendered properly. 3. ... Read more
Deferred rendering path is not working in WebGL builds
Reproduction steps: 1. Open the "bug.zip" project. 2. Open "Scene1" scene. 3. Set Main cameras rendering path to Deferred. 4. Build ... Read more
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