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[ChromeOS] "ConsumeOutputBuffers bad buffer index" warning is thrown wit...
How to reproduce:1. Open the user’s attached “VideoPlayerChromebookFreeze” project2. Build And Run the “SampleScene” Scene on Androi... Read more
Tilemap Gizmo displayed at the wrong height when "Z Position" is set to ...
Reproduction steps:1. Open the user’s attached project2. Open the “Assets/Scenes/MenuScene.unity”3. In the Hierarchy window, click “... Read more
[HDRP] Enabling "Keep Quads" for model import breaks pathtracing
Repro: Download and import the repro project here: https://drive.google.com/file/d/1JeBvhAx6SYw3f7xcfBR9IJJ7eJEWgULT/view?usp=sharin... Read more
Scripts don't work when Roslyn Analyzer is disabled
Reproduction steps:1. Open the attached project “IN-8232.zip”2. Enter Play Mode and exit Play Mode3. Observe the Console Window4. Di... Read more
NullReferenceException and ArgumentException appear in the Console when ...
Reproduction steps: Open the user's attached project Enter Play mode While animation is still playing open Assets > Scenes > S... Read more
Addressables Custom Build and Load Paths are set to NULL when reimportin...
Reproduction steps: Open the user’s attached project Select “Assets/AddressableAssetsData/AssetGroups/Default Local Group” In the In... Read more
[Android][URP] Depth texture/stencil is not available on Android when De...
How to reproduce:1. Open the user's attached "kkandroidURP.zip2. In the Project window select "URP-HighFidelity-Renderer" found in t... Read more
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when entering Play ...
Reproduction steps:1. Open the user’s attached project2. Open either the “Assets/Test.unity” or “Assets/TestTwo.unity” scenes3. Ente... Read more
Different results when disabling Post-Processing effects individually an...
Reproduction steps:1. Open the attached to project "1383825-sample"2. Open the "PrecissionScene" Scene3. Observe the Main Camera's F... Read more
Flickering on iOS when MSAA and Depth Texture are enabled
Steps to reproduce:1. Download and open the attached project2. Build and deploy the project to iOS Expected outcome: No flickering o... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS