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Fixed
Fixed in 2021.3.9f1
Votes
0
Found in
2021.3.8f1
Issue ID
UUM-13171
Regression
No
[Android][URP] Depth texture/stencil is not available on Android when Depth Priming Mode is Disabled/Auto
How to reproduce:
1. Open the user's attached "kkandroidURP.zip
2. In the Project window select "URP-HighFidelity-Renderer" found in the Assets/Settings folder
3. In the Inspector set the Depth Priming Mode to "Disabled"
4. Build and Run "Demo1_HighlightExample" Scene
Reproducible with: 12.1.7 (2021.3.8f1)
Not reproducible with: 10.10.0 (2020.3.39f1), 12.1.7 (2021.3.9f1), 13.1.8 (2022.1.15f1), 14.0.3 (2022.2.0b7), 15.0.1 (2023.1.0a9)
Reproduced on:
VLNQA00335, Samsung Galaxy S20+ 5G (SM-G986B), Android 10, CPU: Exynos 990, GPU: Mali-G77
----------, Oppo Reno Z 中国版 (PCDM10), Android 11, CPU: NOT FOUND, GPU: PowerVR Rogue GM9446
VLNQA00286, Meizu Pro 5 (PRO 5), Android 7.0, CPU: Exynos 7 Octa 7420, GPU: Mali-T760
VLNQA00313, Huawei Y6 Ⅱ Compact (HUAWEI LYO-L01), Android 5.1, CPU: MediaTek MT6735, GPU: Mali-T720
VLNQA00391, Xiaomi Redmi 9A (M2006C3LG), Android 10, CPU: MediaTek Helio G25 (MT6762G), GPU: PowerVR Rogue GE8320
Note:
- The issue is not reproducible when Vulkan Graphics API is used
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Resolution Note (fix version 2021.3.9f1):
Fixed in 2021.3.9f1