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Fixed in 2020.3.49f1
Fixed in 2020.3.X, 2021.3.X, 2022.2.X, 2023.1.X, 2023.2.X, 2023.2.0a11
Votes
0
Found in
2020.3.39f1
2021.3.9f1
2022.2.13f1
2023.1.0b10
2023.2.0a8
Issue ID
UUM-13185
Regression
No
Flickering on iOS when MSAA and Depth Texture are enabled
Steps to reproduce:
1. Download and open the attached project
2. Build and deploy the project to iOS
Expected outcome: No flickering occurs
Result: Visible flickering occurs
Reproducible with: 2019.4.40f1, 2020.3.39f1, 2021.2.19f1, 2021.3.9f1
Not reproducible with: 2022.1, 2022.2, 2023.1
Reproduced with: iPhone 12 Pro (iOS 14.2.1), iPhone 13 Pro (iOS 15.0.0)
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Resolution Note (fix version 2023.2):
very old Apple devices do not support storing MSAA surface data. Because of that, when using offscreen rendering, some passes try to load MSAA surfaces from the previous passes, but these were discarded, causing artifacts.
This fix disables MSAA on devices without MSAA store support (Apple GPUs A8 and lower)
Resolution Note (fix version 2023.1):
Verified with 2023.1.0b15
Resolution Note (fix version 2022.2):
Verified with 2022.2.18f1
Resolution Note (fix version 2021.3):
Verified with 2021.3.26f1.git.10579395 Personal
Revision: 2021.3/staging a16dc32e0ff2
Built: Tue, 16 May 2023 07:46:11 GMT
Resolution Note (fix version 2020.3):
Verified with 2020.3.49f1