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Fixed in 2020.3.42f1
Fixed in 2023.1.0a11
Votes
1
Found in
2020.3.38f1
2021.3.8f1
2022.1.14f1
2022.2.0b6
2023.1.0a9
Issue ID
UUM-13138
Regression
No
Tilemap Gizmo displayed at the wrong height when "Z Position" is set to 1 or higher
Reproduction steps:
1. Open the user’s attached project
2. Open the “Assets/Scenes/MenuScene.unity”
3. In the Hierarchy window, click “Grid” GameObject child “Scene Tilemap” GameObject
4. In the Tile Palette window, select a Tile
5. Set the “Z Position” to 1 or higher.
6. Mouse over the Scene view and observe the blue gizmo
Expected result: Gizmo of a tile is displayed at the correct height as set by the “Z Position”
Actual result: Gizmo of a Tile is displayed at the wrong height
Reproducible with: 2020.3.38f1, 2021.3.8f1, 2022.1.14f1, 2022.2.0b6, 2023.1.0a9
Reproducible on: Windows 10 Pro 21 H2
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Resolution Note (fix version 2020.3.42f1):
Fixed by another internal issue: UUM-11308: Selected Hex Area for non-zero Z positions is not drawn in the right position.
Resolution Note (fix version 2023.1.0a11):
Fixed by another internal issue: UUM-11308: Selected Hex Area for non-zero Z positions is not drawn in the right position.