Search Issue Tracker
Fixed in 2021.3.17f1
Fixed in 2023.1.0a6
Votes
0
Found in
2021.3.9f1
2022.1.15f1
2022.2.0b7
2023.1.0a5
Issue ID
UUM-13175
Regression
Yes
Crash on GfxDeviceD3D11Base::ResolveDepthIntoTexture when entering Play Mode
Reproduction steps:
1. Open the user’s attached project
2. Open either the “Assets/Test.unity” or “Assets/TestTwo.unity” scenes
3. Enter Play Mode
Expected result: Unity Editor enters Play Mode
Actual result: Unity editor crashes
Reproducible with: 2021.2.0b4, 2021.3.9f1, 2022.1.0a2, 2022.1.15f1, 2022.2.0b7, 2023.1.0a5
Not reproducible with: 2020.3.38f1, 2021.2.0b3, 2022.1.0a1, 2023.1.0a6, 2023.1.0a10
Reproducible on: Windows 10 Pro
Note: does not reproduce with D3D12
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS
Resolution Note (fix version 2021.3.17f1):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-2316
Resolution Note (fix version 2023.1.0a6):
Fixed by https://issuetracker.unity3d.com/product/unity/issues/guid/UUM-2316