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Fixed in Unity 2019.1



Found in


Issue ID




Animation event at last frame doesn't get called when it transitions to another animation




Priority: 4Not yet prioritized for a release


Severity: 3Secondary functionality broken

Repro steps:
1. Open QA attached project "animationEvents"
2. Open scene "scene0"
3. Open the Timeline Window
4. Select the "Cube" GameObject
5. Play the Timeline
6. Observe the console

Expected: an event gets called for each clip at its last frame.
Actual: only last clips event gets called.

Reproducible with: 2017.3.1p1, 2017.4.0f1, 2018.1.0b13, 2018.2.0a7

Notes: events are called at the right time when they aren't on the same frame where another clip starts(scene1 and scen2). In scenes "scene0" and "scene2" In Editor Mode one additional event gets called after the whole sequence and that doesn't happen in Play Mode.

Fix verified in: 2019.1.0a1

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