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Exceptions are thrown when a script is added as a component
To reproduce:1. Create a new project or open the attached one2. Select "Main Camera" and click "Add Component" in the Inspector3. Se... Read more
Sorting layers do NOT get exported with packages
To reproduce:1. Create new project2. Import 2dcontroller-final.package3. Open 2DCharacterController scene4. 2DCharacter's Sprite Ren... Read more
Rect Transform and Box Collider2d get misplaced from each other in play ...
To reproduce:1. Open attached project2. Select the sprite "terrainas" and add it to the scene3. Attach a Rect Transform to the sprit... Read more
[Crash] Out of memory crash entering Play mode. Potentially Scaleform re...
To reproduce:1. Create a new project2. Import bug.unitypackage3. Open RenderingBug scene4. Enter play modeExpected result: You enter... Read more
Sprite texture with GLES3.0 graphics level is always white on device
With GLES3.0 graphics level sprite textures are white on Android devices. Everything works fine if the selected graphics level is GL... Read more
Compiling very large assemblies with GCC fails
Compilation fails with: FATAL:Section too large, can't encode r_address (0xXXXXXXXX) into 24-bits of scattered relocation entry. Iss... Read more
The documentation doesn't contain a description for Undo.
The documentation doesn't contain a description for Undo.RegisterCompleteObjectUndo or Undo.RegisterFullObjectHierarchyUndo http://d... Read more
MonoDevelop autocompletes "defines/conditionals" wrong
Reproducible in MonoDevelop when editing C# script. MonoDevelop automatically formats code by removing tabs and spaces before "#if",... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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