Search Issue Tracker
Not Reproducible
Votes
0
Found in
2018.4
2019.1
2019.2
2019.3
Issue ID
1166802
Regression
Yes
[Mac] UnityEditor Mac sometimes loses the installed Platform Support
To reproduce:
1. Create a new project
2. Set Platform Support to iOS or Android
3. Close Unity
4. Open the project again
Expected result: after the project is opened, previously selected platform support is available
Actual result: platform support (Android or iOS) that was previously selected is not available anymore and states that it needs to be installed
Reproduces on:
2018.3, 2018.4, 2019.1, 2019.2, 2019.3
Doesn't reproduce on:
2017.4
Notes:
- Can't find an exact version when it started regressing as I am unable to reproduce the issue at all
- More info about the issue in the forum link:
https://forum.unity.com/threads/build-target-android-is-not-supported-switch-to-windows-or-exit-unity.625336/
Known workarounds:
- Using Unity Hub fixes the issue
- Before opening a project in Unity launcher, select "Learn" tab then back to project selection and open the project, the issue shouldn't appear
- Creating a new project and opening the wanted project through the top menu bar
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Label” name in Sprite Library Editor window lacks character limit causing long names go under the Object Field
- Preview image (screenshot) is not available after capturing snapshot in Memory Profiler
- Crash on UNITY_FT_Stream_ReadAt when changing TMPro properties after unloading an AssetBundle
- Particles spawn at the same position when using raw byte address buffer in VFX Graph
- Decal Shader Graph - Custom vertex interpolators are always 0
Add comment