Search Issue Tracker
Fixed in 2020.1.X
Fixed in 2018.4.X, 2019.2.X, 2019.3.X
Votes
1
Found in
2018.2.0x
Issue ID
1166938
Regression
No
Prefabs dragged into scene in Play Mode are not unpacked
Prefabs already in the scene when entering Play Mode are unpacked, but Prefabs dragged in while in Play Mode are not. This causes issue such as scripts that reparent in Awake causing errors that the Prefab instance can't be modified. Runtime logic should never cause these editor workflow specific errors. Fix this by unpacking Prefabs when they are dragged into the scene in Play Mode. Should only happen in Play Mode, and only if the destination scene is not a Preview scene. Must happen prior to all script callbacks, such as Awake.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Sprite Atlas remains loaded in memory after scene change or unloading assets
- Decompressing a DeflateStream under IL2CPP misses a few bytes
- Referred style sheet stays dirty after saving when using the UIBuilder
- The Height map Amplitude is not working when using HDRP/LayeredLit
- Infinite inertial tensor rotation values are not discarded (both AB and RB)
Add comment