Search Issue Tracker
Fixed in 2019.3.X
Votes
0
Found in
2019.3.0a8
Issue ID
1166946
Regression
Yes
[Profiling] Multiple errors thrown on trying to view shader property matrices in Frame Debugger
Multiple errors thrown on trying to view shader property matrices in Frame Debugger. Refer the attached video.
Steps to reproduce:
1) Create a new project
2) Window > Analysis > Frame Debugger
3)Shader properties > Matrices > Unity_Matrix
Actual result: Multiple errors are thrown on trying to view shader property matrices
Expected result: Shader property matrices are displayed and non errors are thrown.
Occurring in: 2019.3.0a8, 2019.3.a07
Working fine in: 2019.3.a06, 2019.2.0b8
Environment: Both Windows and Mac.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- SystemInfo.get_graphicsDeviceName() is generating garbage GC Alloc when using Metal graphics API
- Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
- SpeedTree meshes and objects count differs when comparing the numbers in the Player with the Editor
- Model and Prefab Preview icons are not updated after upgrading associated Materials to URP
- Game view is rendered white when viewing the Editor with HDR display and Post Proccesing is enabled on the Main Camera with 2D URP
Add comment