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The Timeline window is continually repainted after stopping the Playable...
How to reproduce: 1. Open the user's attached project 2. Enable the Internal mode 3. Open 'SampleScene' 4. In the Hierarchy select '... Read more
Timeline AnimationPlayableAsset displays differently in Play Mode
How to reproduce: 1. Open the attached project 'case_1323733-__bugproj' 2. Open 'testBugScene' Scene 3. Open the Timeline window 4. ... Read more
PlayableBehaviour ProcessFrame never receives EvaluationType "Evaluate" ...
How to reproduce: 1. Open the attached project's "case_1322970-Project.zip" Scene labeled "SampleScene" 2. Open the Timeline Window ... Read more
Timeline Signal Track cannot be used in Custom Playable Graph when there...
Reproduction steps: 1. Open user attached project 2. Open "Assets\\SampleScene" 3. Press Play Expected result: The Timeline is play... Read more
Timeline root motion clip offsets do not respect Humanoid scale
Once you've created a Humanoid animation track, you should be able to bind any other Humanoid character to this track and get the ex... Read more
Apply Scene Offsets is not applied when looping a Timeline
Apply Scene Offsets is not applied when looping a Timeline When I set the Playable Director wrap mode to "Loop", my Animation track... Read more
After maximizing in timeline window, recording doesn't create visible key
How to reproduce: 1. Open the attached project 2. Open test scene and select Skeleton in Hierarchy 3. Open Timeline Window 4. On sec... Read more
The first key of the Animation track with the Track Offsets set to 'Appl...
How to reproduce: 1. Open the user's attached project 2. Open 'SampleScene' (Scenes > SampleScene) 2. Enter the Play mode Expected ... Read more
Recording rotations in Timeline gives unpexpected incorrect values
When recording animation on a Timeline track, rotation values are not properly evaluated and existing values change. Existing keys/v... Read more
TimelinePreferences and TimelineProjectSettings are not in the UnityEngi...
Reproduction steps: 1. Open attached project "TimelineTest.zip" 2. In Project window, open Assets/NewBehaviourScript.cs 3. In Script... Read more
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