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Won't Fix
Votes
2
Found in [Package]
1.0.0
Issue ID
TB-12
Regression
No
Apply Scene Offsets is not applied when looping a Timeline
Apply Scene Offsets is not applied when looping a Timeline
When I set the Playable Director wrap mode to "Loop", my Animation track to "Apply Scene Offsets" and "runtime play" a character with root motion, I expect the root motion offset to be applied every time the Timeline loops (exactly like looping a clip by extending it).
Presently, at runtime, the root motion is not updated (repeats) after the Timeline loops, causing the character to re-start from the same position every loop.
repro:
- open project
- open TL-Walk_RM_loop scene
- runtime Play the scene...
bug: characters (Humanoid & Generic) repeat the walk motion from the start position every loop, no root motion offset is applied.
expected: character's walk is offset after every loop, making the characters move forward continuously.
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Resolution Note:
Thank you for bringing this issue to our attention. Unfortunately, after careful consideration we will not be addressing your issue at this time, as we are currently committed to resolving other higher-priority issues, as well as delivering the new animation system. Our priority levels are determined by factors such as the severity and frequency of an issue and the number of users affected by it. However, we know each case is different, so please continue to log any issues you find, as well as provide any general feedback on our roadmap page to help us prioritize.
Forum announcement: https://forum.unity.com/threads/animation-status-update-q2-2023.1445425/
Roadmap: https://unity.com/roadmap/unity-platform/3d-characters-and-animation