Search Issue Tracker
Won't Fix
Votes
0
Found in [Package]
1.0.0
Issue ID
TB-5
Regression
No
After maximizing in timeline window, recording doesn't create visible key
How to reproduce:
1. Open the attached project
2. Open test scene and select Skeleton in Hierarchy
3. Open Timeline Window
4. On second Animation track start recording
5. Zoom in Timeline window (pinch with two fingers on Mac's touch pad) and then zoom out
Result: Recoring turns off
6. Turn on recording again and move timeline indicator somewhere further (eg.540)
7. Move Skeleton game object to some other position
Result: Key doesn't appear in timeline window
Note: If you start playing the scene, then key appears in timeline window
Reproducible: 2017.1.1f1, 2017.2.0b10, 2017.3.0a2, 2017.3.0a7
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- var VisionOSEDRHeadromm has a comma instead of a dot when building with Metal Rendering App Mode and local OS localization is set to German
- IAP Catalog remove product “x” and add product “+” buttons are not consistent with other remove and add buttons in the Editor
- Performance issues in Play Mode when quickly hovering the mouse cursor over Hierarchy GameObjects
- Frame Debugger displays incorrect output when FidelityFX Super Resolution or Spatial-Temporal Upscaler is used with Temporal Anti-aliasing or Subpixel Morphological Anti-aliasing
- The layout system is failing to correctly calculate or apply the height of the Japanese fallback font when the primary English font's metrics are used
Resolution Note:
This will not be fixed