Search Issue Tracker
Fixed in 2020.1.X
Votes
2
Found in
2018.4.9f1
2019.3.0b10
2020.1
Issue ID
1195831
Regression
No
Errors regarding missing .meta files when installing Build Report Inspector package
How to reproduce:
1. Create a new project
2. Go to Window -> Package Manager
3. Click on Advanced and tick 'Show preview packages'
4. Install 'Build Report Inspector' package
Expected results: Build Report Inspector installs successfully
Actual results: Errors regarding missing .meta files occur in console
Reproducible with: 2018.4.12f1, 2019.3.0b10, 2020.1.0a12 (Package version preview - 0.1.0)
Not reproducible with 2019.2.0a1, 2019.3.0b9
Could not test with 2019.2.11f1, 2020.1.0a1 due to other errors when installing the package
Errors:
"A meta data file (.meta) exists but its asset 'Packages/com.unity.build-report-inspector/package-lock.json' can't be found. When moving or deleting files outside of Unity, please ensure that the corresponding .meta file is moved or deleted along with it."
"Couldn't delete Packages/com.unity.build-report-inspector/package-lock.json.meta because it's in an immutable folder."
"Asset Packages/com.unity.build-report-inspector/Packages has no meta file, but it's in an immutable folder. The asset will be ignored."
"Asset Packages/com.unity.build-report-inspector/Packages/manifest.json has no meta file, but it's in an immutable folder. The asset will be ignored."
Notes:
- The errors re-occur whenever the Editor is updated (for i.e. when creating a new GameObject)
- In versions where the issue is not present, when installing the package, only the first warning appears
Comments (1)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
unity_fg0s-1ln7SEspg
Nov 13, 2019 09:57
Likely a duplicate of https://issuetracker.unity3d.com/issues/hdrp-when-installing-or-upgrading-to-package-version-7-dot-1-2-type-or-namespace-serializedscalablesetting-can-not-be-found