Search Issue Tracker
Won't Fix
Votes
0
Found in
2020.1.0a12
Issue ID
1196128
Regression
No
Object meshes are not drawn in "Wireframe" shading mode representation with OpenGLES2 and OpenGLES3 Graphics APIs
Object meshes are not displayed in scene view when shading mode is set to Wireframe with OpenGLES2 and OpenGLES3 Graphics APIs however it works fine with Direct3D11, Direct3D12, and OpenGLCore Graphics APIs, refer attached screenshots
Steps to repro:
1. Create a new project.
2. Download and import Standard Assets from Asset Store
3. Project Browser > Assets > SampleScenes > Scenes > Car > Open
4. Switch to Scene View
5. Scene View > Draw Mode > Wireframe
Actual Result:
Object meshes are not displayed in scene view when shading mode is set to Wireframe
Expected Result:
Object meshes are visible when shading mode is set to Wireframe with all graphics APIs
Reproducible on:
2020.1.0a12, 2019.3.0b10, 2019.2.6f1, 2019.1.11f1, 2018.3.0f2, 2017.1.5f1.
Environment:
This occurs only on Windows.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Mono Windows Builds don't produce full log callstacks when generating logs
- AssetBundles fail to load when running in Built Players for Mobile Devices
- UI elements with text gets bigger and grey when Player window is moved to another screen with different resolution
- System name accepts multiline text but crops it on confirmation, duplicates input, and shrinks the field when empty
- UI element scale and position are wrong in project build when DRS is changed with HDR and Software Dynamic Resolution enabled
Resolution Note:
Minor / cosmetic