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Trailrender doesn't leave trail on the first position unit
To reproduce:1. Open attached Unity project "Trailbug.rar"2. Open "trailTest" scene3. Inspect trailTest.cs script4. Go into Play mod... Read more
Unity Editor crashes when restarting to change graphics API from DirectX...
How to reproduce:1. Open Unity2. Load user-submitted project (case_972371-RPGRTS_2017.zip)3. Open 'Character.unity' scene4. Go to Ed... Read more
Spatial Mapping Renderer component is crashing Editor on play when Mixed...
Steps to reproduce:1. Open the attached project(case_977679-Origami.zip)2. Switch platform to Windows Store3. Open the "Origami zone... Read more
[Regression] onRuntimeInitialized is not being invoked in WebGL build
How to reproduce:1. Download attached project file and open "Test" Scene2. Build project on WebGL platform3. Rename "Build/'yourbuil... Read more
[iOS] Closing keyboard of Single line InputField after multiple line nat...
How to reproduce:1. Open the attached project2. Build and run "testscene" on device3. Click on "Open keyboard" button4. Click on Inp... Read more
Select Dependencies displays assets that are not present in scene
How to reproduce:1. Open given Unity project2. With the right mouse button click the "SpeechUI" and select "Select Dependencies"-- N... Read more
Animator with enabled culling doesn't affect cloth simulation correctly
Steps to reproduce: 1. Open attached project2. Open scene "test"3. Run it- Notice that arms and legs stay stiff Reproduced with: 201... Read more
[Android][VideoPlayer] Vertically oriented videos are flickering when pl...
To reproduce: 1. Download and open attached "repro972235.zip" project from provided link.2. Build and run on any Android device. Exp... Read more
Edges of a specific RGBA32 or PVRTC format textures becomes dirty on som...
To reproduce:1. Open project2. Open '2Images' scene3. Open game view Expected: edges of both textures will be whiteActual: some edge... Read more
Race condition in D3D12PageAllocatorBase::RequestPage
Race condition in D3D12PageAllocatorBase::RequestPage Fixed as of 2018.1.0a7 Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [URP] The number of Shader variants increases from 96 to 186624 when the Strip Unused Variants is set to 0
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open