Search Issue Tracker
Duplicate
Votes
0
Found in
2017.2.0p2
2017.3.0f1
2018.1.0a3
Issue ID
977679
Regression
Yes
Spatial Mapping Renderer component is crashing Editor on play when Mixed Portal is set to device but device is not connected
Steps to reproduce:
1. Open the attached project(case_977679-Origami.zip)
2. Switch platform to Windows Store
3. Open the "Origami zone" scene
4. Play the scene ( Mixed Portal is set to device but device is not connected)
5. Observe the crash
Actual behavior: Unity crashes
Expected behavior: Unity should not crash
Reproduced with: 2017.2.0p2 MRTP 5, 2017.3.0f1, 2017.3.0f3, 2018.1.0a3, 2018.1.0a7
Not reproduced with: 2017.2.1p1, 2017.3.0b11, 2018.1.0a2
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Standalone profiler process is hidden in macOS dock
- Shader warnings are being thrown after building Mixed Reality Template
- Error is thrown when entering play mode with build profiles docked and standalone profiler open
- The Player hangs when activating another maximized application
- [XR] Input is not registered and headset view is headlocked after entering Play Mode with Meta XR SDK on 6000.0.0b16 and higher
frothiny
Jan 23, 2018 22:08
This crash happened to me on unity 2017.3.0f3 with latest holotoolkit (released 2018/01/16)
Downloaded the project onto a computer with same unity but a 3 month old holotoolkit and it worked fine in editor and building to UWP