Search Issue Tracker
Fixed in 2023.1.X
Votes
0
Found in
2021.3
2021.3.1f1
Issue ID
1428865
Regression
No
SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce:
1. Build Unity Editor from source code in Debug mode
2. Open the attached project "1234531 SpeedTreeImporter asserts when mesh is empty.zip"
3. Manually Reimport the "Palm_C_000" asset
4. Watch the Console
Expected result: No asserts are thrown
Actual result: Assertion failed on expression: 'index < size()' is logged to the Console
Reproducible with: 2021.3.1f1
Could not test with: 2019.4.40f1, 2020.3.35f1, 2021.3.5f1, 2022.1.4f1, 2022.2.0a15 (could not test because can't build Editor from source code)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System
- [RenderingDebugger][InputSystemPackage] Ctrl+Backspace shortcut doesn't work to open the Rendering Debugger when New Input System is in use
- No option to skip video transcoding when launching a Project
- “ValidateSchema Error2” error is thrown in the Player when using IL2CPP Scripting Backend
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a3