Search Issue Tracker
Fixed in 2023.1.X
Votes
0
Found in
2021.3
2021.3.1f1
Issue ID
1428865
Regression
No
SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce:
1. Build Unity Editor from source code in Debug mode
2. Open the attached project "1234531 SpeedTreeImporter asserts when mesh is empty.zip"
3. Manually Reimport the "Palm_C_000" asset
4. Watch the Console
Expected result: No asserts are thrown
Actual result: Assertion failed on expression: 'index < size()' is logged to the Console
Reproducible with: 2021.3.1f1
Could not test with: 2019.4.40f1, 2020.3.35f1, 2021.3.5f1, 2022.1.4f1, 2022.2.0a15 (could not test because can't build Editor from source code)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Build fails when building a project containing an 18+ dimension array with IL2CPP
- [Android][Sentis] Human poses are not detected when using the BlazePose model
- Sprite Editor Outline Tool Overlay is not displayed when no Sprite is selected
- “No method with RuntimeInitializeOnLoadMethod attribute” warning from ReadmeEditor.cs is thrown after installing Project Auditor Rules
- Projection matrix is altered when using RasterCommandBuffer.ClearRenderTarget on DX12 and Metal
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a3