Search Issue Tracker
Fixed in 2023.1.X
Votes
0
Found in
2021.3
2021.3.1f1
Issue ID
1428865
Regression
No
SpeedTreeImporter asserts when mesh is empty on Debug Editor
How to reproduce:
1. Build Unity Editor from source code in Debug mode
2. Open the attached project "1234531 SpeedTreeImporter asserts when mesh is empty.zip"
3. Manually Reimport the "Palm_C_000" asset
4. Watch the Console
Expected result: No asserts are thrown
Actual result: Assertion failed on expression: 'index < size()' is logged to the Console
Reproducible with: 2021.3.1f1
Could not test with: 2019.4.40f1, 2020.3.35f1, 2021.3.5f1, 2022.1.4f1, 2022.2.0a15 (could not test because can't build Editor from source code)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on GUIManager::DoGUIEvent when focusing on the Game view window on a specific project
- Asset creation in the Project Browser is not always undone/inconsistent when the undo shortcut is pressed right after creating an asset
- JobTempAlloc memory leak warning is thrown when the Player is shut down
- Graphics State Collection warm-up does not work when using with Addressables Shaders
- "Baked Shadow Radius" field is visible but inactive when when the Shadow Type is set to "Hard Shadows" under the Light Component
Resolution Note (fix version 2023.1):
Fixed in: 2023.1.0a3