Search Issue Tracker
Fixed
Fixed in 2022.3.31f1, 2023.1.0b15, 2023.2.0a11
Votes
3
Found in
2020.3.14f1
2021.3.4f1
2022.2.0a16
2023.2.0a1
Issue ID
UUM-4945
Regression
No
CullScriptable process time increases when decreasing Field of View
Reproduction steps:
1. Open the "TerrainZoomTest.zip" project attached by the user
2. Open the "ZoomTest2Scene" Scene
3. Open the Profiler as a standalone process (Window > Analysis > Profiler (Standalone Process))
4. Enter Play Mode
5. In the Hierarchy, select the "Main Camera" GameObject
6. In the Inspector, set the "Field of View" property to 1
7. Observe the Profiler
Expected result: "CullScriptable" process time is not significantly increased
Actual result: "CullScriptable" process time significantly increased
Reproducible with: 2019.4.29f1, 2020.3.14f1, 2021.1.15f1, 2021.2.0b4, 2022.1.0a2
Comments (2)
-
jmw_ifad
Sep 29, 2021 08:43
it's Terrain.HeightMap.RenderStep 1,2 and 3, not TerrainTile renderstep
-
jmw_ifad
Sep 29, 2021 08:40
Profiler shows TerrainTile RenderSteps 1,2 and 3 taking alot of time, for ALL terrain tiles, regardless of which terrain tiles are in view.
Missing early out ??
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPrefs get corrupted when a minimized fullscreen Player is closed through the Taskbar
- "To Debug, run app with -diag-job-temp-memory-leak-validation cmd line argument. This will output the callstacks of the leaked allocations." warning is printed when JobTempMemoryLeakValidation switch is enabled
- Main Thread stalling when loading Audio Source asset asynchronously while preloading another Audio Source asset
- Material artifacts occur in the Material Preview window when baked lighting is applied to scenes
- “ArgumentOutOfRangeException” after saving, reseting and re-add Default Tile Palette Tools to the list in Preferences window
Resolution Note (fix version 2023.2.0a11):
Prevents Unity from subdividing areas of the terrain not visible to the camera.
Adds a manual override for the minimum amount of terrain subdivision for use in cases that off-camera terrain needs to be a higher resolution (for shadowmaps etc).
Resolution Note (fix version 2022.3.31f1):
Terrain: Fixes excessive CPU use with terrains when using a narrow field of view. Adds a new 'heightmapMinimumLODSimplification' property to terrains to set the minimum level of detail required on a terrian.