Search Issue Tracker
Fixed
Fixed in 2022.2.0b6, 2023.1.0a1
Votes
0
Found in
2022.2.0a16
2023.1.0a1
Issue ID
UUM-5879
Regression
No
Camera.Render causes a memory leak in HDRP using DirectX 12
Steps to reproduce:
* Open SampleScene in attached project
* Enter play mode
* Click on APIimageCreation / RenderTest
Result: GPU memory increate (look at windows task manager) until unity crashes
Expected: Not so much memory increase, and no crash.
Notes:
Seems to only occur using the DX12 API. If the project is switched to DX11, GPU memory usage is stable and the editor doesn't crash. Could not reproduce on a project using the Built-In render pipeline.
Reproduces with:
* Unity 2020.3.27f1
* Unity 2021.2.9f1
This was created for backporting the fogbuz ticket: [https://fogbugz.unity3d.com/f/cases/1400617/]
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- 3D Sample Scene (HDRP) template tutorial Welcome Dialog pop-up doesn't appear on project creation
- [Profiler] The Addressable Asset Module module outputs an ArgumentException when asset GUIDs produce a hash collision with Addressables
- Huge amounts of tests have a start delay when pressing "Run All" in the Test Runner
- Blackboard: Double borders around the tooltip
- [WebGL]VideoPlayer Rendering stops when setting FilterMode of a texture downloaded with UnityWebRequestTexture.GetTexture()
Resolution Note (fix version 2023.1.0a1):
Fixed in PR: https://ono.unity3d.com/unity/unity/pull-request/142987/_/graphics/dx12-flush-recycles-resources
Resolution Note (fix version 2022.2.0b6):
Fixed in PR: https://ono.unity3d.com/unity/unity/pull-request/144461/_/2022.2/graphics/dx12-flush-recycles-resources