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Crash when creating a new project from an already opened project
1. Open Unity editor2. Create a new project3. As soon as the project is open select File -> New Project...4. Press Create project... Read more
[macOS] Multi-Display only displays on a single screen
Prerequisites:At least one external display should be connected to the Mac machine (extending, not mirroring)Steps to reproduce:1. O... Read more
Crash in [AVFoundationMediaLoader SeekTo] when trying to seek during Vid...
To reproduce:1. Open Project2. Drag video into scene3. Attach NewBehaviourScript to video player4. Drag Video Player to vp field of ... Read more
[Regression] Tree density value is ignored when painting trees
Steps to repro: 1. Open attached project and 't1' scene'2. Select 'Terrain' gameobject in the Hierarchy;3. Open 'Place Trees' tab in... Read more
Gameobject Snapping is not working in 2017.3.0b11 and 2018.1.0a5
Steps to reproduce:1. Open an empty project2. Enter some Snapping Settings3. Create a gameobject and try moving it while holding ctr... Read more
[iOS] Triggering BloomOptimized and MSAA properties results in artefacts...
The issue happens on some devices on all iOS versions. Steps:1. Build and Run attached project (TestDisplay.zip) for iOS2. In player... Read more
Curve not updated after component values are pasted
Steps to reproduce:1. Open attached “CurveValues.zip” Unity project2. Open “Test” scene3. Select “Renderer1” object in Hierarchy4. C... Read more
[Animation] GameObject Transform changes are not detected if it is contr...
To reproduce:1. Open project2. Open 'Scene'3. Select 'Root Object' in hierarchy, start recording animation4. Move 'Red' gameObject E... Read more
Render.Mesh performance has regressed in newer versions
Steps to reproduce:1. Download and open the attached project- Optionally, check Development Build for more in-depth info2. Build for... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Duplicate External Textures start appearing when a Texture created with "CreateExternalTexture" is modified causing Memory Usage spikes on VisionOS
- Silent crash when using a "Blend Shape" in a "Skinned Mesh Renderer" to move vertices to Vector3.positiveInfinity, and "Occlusion Culling" is baked
- Some Prefab Source and Override content bounds are misaligned
- The Package Manager's "install packages by..." panels break when Domain Reload is triggered, and the panel is open
- Crash with multiple stack traces when leaving a docked VFX Graph open