Search Issue Tracker
Fixed in 2018.1.X
Votes
0
Found in
2018.1.0a6
Issue ID
972353
Regression
Yes
[Regression] Tree density value is ignored when painting trees
Steps to repro:
1. Open attached project and 't1' scene'
2. Select 'Terrain' gameobject in the Hierarchy;
3. Open 'Place Trees' tab in the Terrain Inspector;
4. Input '100' into Brush Size and Tree Density fields;
5. Select any brush in the pallette;
6. Click on terrain once.
Expected result:
Multiple tree instances are randomly painted on terrain. See attached expected.gif video.
Actual result:
Only one tree instance is painted at the center of terrain's brush. See attached actual.gif video.
Regression introduced in 2018.1.0a6.
Notes:
- Reproducible on 2018.1.0a6;
- Not reproducible in 2018.1.0a5, 2017.3.0b11, 2017.1.0p4;
- Reproducible on both Windows 10 and OSX 10.13.1.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Emojis with different skin tone options show incorrectly when "Multi Atlas Textures" is enabled in the Font Asset Properties
- Eyedropper Tool Shows Black Square UI Artifact on Cursor (Ubuntu)
- Some Emoji and Ligature sequences containing Variant Selectors are misinterpreted
- Errors “Render Graph Execution error” and "KeyNotFoundException" are thrown and Scene/Game views are not rendered when RenderGraphBuilder has AsyncCompute enabled
- Separation Line is used at the bottom of Prefab dropdown options when there is nothing to separate
Add comment