Search Issue Tracker
Duplicate
Votes
1
Found in
5.6.4p1
Issue ID
972322
Regression
No
[macOS] Multi-Display only displays on a single screen
Prerequisites:
At least one external display should be connected to the Mac machine (extending, not mirroring)
Steps to reproduce:
1. Open the project
2. Build the "scene" to macOS standalone
3. Open the build
Expected results: the application opens in both screens
Actual results: application only opens on one screen
Reproduced with: 5.6.4p1, 2017.1.2p3, 2017.2.0p3, 2017.3.0b11, 2018.1.0a6
Reproduced on: Macbook Pro (Late 2015) macOS 10.12.6 and 10.13.
Did not reproduce on: Linux machine (Ubuntu 17.04), PC (Windows 10)
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene dependency changes do not trigger a scene re-hash during Content Archives build
- Crash on PhysicsCommands::PhysX::CreateCharacterController when a Prefab containing a CharacterController Component is Instantiated with NaN position values
- TextMeshPro Text Component reads bottom-to-top instead of top-to-bottom when using RTL Editor
- Xcode crash on "AudioToolbox`AQ::API::V2Impl::AudioQueueProcessingTapGetSourceAudio" when repeatedly opening and closing video via AVPro Video's MTAudioProcessingTap on macOS 26.0+
- Burger button in the Multiplayer Play Mode window is not visible when using the Light theme
This is a duplicate of issue #959498