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Corrupted vertex index references in prefab'ed meshes
How to reproduce:1. Create a new project with Unity 5.42. Open Assets Store and find "3D Cartoon Level Pack Vol 1"3. Import it4. Ope... Read more
[SceneManagement] AsyncOperation.priority does not work for LoadSceneAsync
Steps to reproduce:1. Open users attached project2. play scene "SmallScene11"3. press button "Preload BigScene"4. press button "Load... Read more
Auto Lightmaps rebuilding again when no changes are made in the scene wh...
Steps to reproduce:1. Download and open the attached project "LightmapsRebuild.zip"2. Open Scene "Scene 1"3. Move Cube - Notice ligh... Read more
[Android] Unity 5.4 app crashes on startup with Android 4 devices
Reproduction steps:1) Open new project in unity 5.42) Build and run for Android 4.2.2 device. Reproduced with: 5.4.0b8-5.4.0b14Does ... Read more
[Multi display] Unresponsive UI in second screen with different resolution
Steps to reproduce:1. Download and open the attached project2. Set second monitor different resolution from monitor 1 (eg. 1366 x 76... Read more
Crash on some mobile when using ARGB32 temporary render textures from Un...
Unity crashes on certain mobile devices when using 4 or more temporary render textures with the RenderTextureFormat.ARGB32 format. T... Read more
[Android][Graphics] Lines drawn using Vectrosity have incorrect color an...
Reproduction steps:1) Open project "VectrosityTegra"2) Build scene "DrawLinesTouch" for Android3) Run on a device with Tegra 3 chip4... Read more
[BuildPlayer] Only the first build succeeds if building through command ...
Steps to reproduce: 1. Open attached project2. In file explorer, open project folder. There's a "test.bat" file.3. Edit it and speci... Read more
DestroyImmediate doesn't mark scene as dirty
Steps to reproduce: 1. Open attached project2. Open scene "Scenes/TransparencyBugScene"3. In top menu, open "Ninjetc Tools > Pixe... Read more
[MSE] Entering/exiting playmode makes Active Scene a Scene, which is on ...
Reproduction steps:1) Open user's attached project2) Import 2 scenes into hierarchy (SceneA and SceneB)3) Make SceneB appear under S... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used