Search Issue Tracker
By Design
Votes
0
Found in
5.4.0b12
Issue ID
784843
Regression
No
Auto Lightmaps rebuilding again when no changes are made in the scene while Building to Standalone
Steps to reproduce:
1. Download and open the attached project "LightmapsRebuild.zip"
2. Open Scene "Scene 1"
3. Move Cube - Notice lightmaps automatically is build after change
4. Build for Windows platform - Notice lightmaps is rebuilding again even if no changes where made in the scene.
Workaround:
Uncheck Auto building for lightmaps before building to Standalone.
Reproduced with: 5.4.0b13, 5.3.4p2, 5.2.4f1
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment