Search Issue Tracker
Not Reproducible
Votes
0
Found in
5.4.0b10
Issue ID
783062
Regression
Yes
Corrupted vertex index references in prefab'ed meshes
How to reproduce:
1. Create a new project with Unity 5.4
2. Open Assets Store and find "3D Cartoon Level Pack Vol 1"
3. Import it
4. Open and play Scene_City_Day scene
5. Notice how scene gets glitched
6. Notice a lot of errors "Failed setting triangles. Some indices are referencing out of bounds vertices. IndexCount: 150, VertexCount: 62736"
Workaround: firstly import to Unity 5.3 and then open with Unity 5.4.
Not reproducible 5.3.4p2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Articulation Body with 'Revolute' Joint Type has erratic behavior when Upper Limit is set to above 360
- WebGL Player fails to render Scene when Terrain with Detail Mesh is added and WebGPU Graphics API is used
- Inconsistent errors are logged when different types are passed into the Query "Q<>" method in UIToolkit and the ancestor VisualElement is null
- Crash on GetMaterialPropertyByIndex when opening a specific Scene
- Discrepancies in the styling are present when using a TSS file instead of a USS file in custom EditorWindow
Add comment