Search Issue Tracker
Duplicate
Votes
0
Found in
5.4.0b12
Issue ID
785190
Regression
Yes
[Android] Unity 5.4 app crashes on startup with Android 4 devices
Reproduction steps:
1) Open new project in unity 5.4
2) Build and run for Android 4.2.2 device.
Reproduced with: 5.4.0b8-5.4.0b14
Does not reproduce with: 5.3.4p2, 5.2.4f1
NOTE: Dev build doesn't crash
DUT:
Galaxy Tab 3 7.0 (SM-T210) Android 4.4.2 (Reproduced)
Samsung galaxy tab pro Android 4.2.2 (Reproduced)
LG Optimus L5 II Android 4.1.2 (Reproduced)
LG Optimus L7 Android 4.0.7 (Reproduced)
LG G3 Android 5.0 (No repro)
Samsung Galaxy S7 Android 6.0.1 (No repro)
Logcat in the edit.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Editor crashes on StoredGraphicsBuffer::GetGfxBufferID when VFX Graph property is modified during Play Mode and Application.targetFrameRate is used to limit FPS
- Crash on NVAPI_Thunk when changing Player resolution while HDR display is used and Direct3D12 is set as the graphics API
- Only one out of multiple cameras is shown in the Play Mode while HDR display is used and Direct3D12 is set as the graphics API
- The "Paste Component as New" option is incorrectly displayed as active despite the action being prohibited
- "TLS Allocator ALLOC_TEMP_TLS" errors are thrown when unsuccessfully importing an FBX file
This is a duplicate of issue #779877