Search Issue Tracker
By Design
Votes
0
Found in
5.3.4f1
Issue ID
784463
Regression
No
[SceneManagement] AsyncOperation.priority does not work for LoadSceneAsync
Steps to reproduce:
1. Open users attached project
2. play scene "SmallScene11"
3. press button "Preload BigScene"
4. press button "Load SmallScene2"
Expected: SmallScene2 is loaded async and is actiaved because it has higher priority than "BigScene"
Actual: It does not activate until "BigScene" gets activated
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor
Add comment