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[Android] [Vulkan] Meshes with Standard shader and GPU instancing enable...
Steps to reproduce: 1) Download attached project and open in Unity 2) Build and run project on a device 3) Once the project is laun... Read more
[Wild Crash] Editor freezes or crashes on RenderBufferManager::Textures:...
How to reproduce: 1. Create new C# script 2. Delete the same script Expected result: Script is deleted and Editor does not crash Ac... Read more
Changes to prefab references done by scripts are not marked as overrides...
How to reproduce: 1. Open user-submitted project (PrefabOverridesBug) 2. In the 'Prefabs' folder select the 'ItemWithDot' prefab and... Read more
Inspector show info box instead of editors when having multiple missing ...
Having a GameObject with multiple missing scripts are creating an incorrect number of editors for the Inspector. Instead of creating... Read more
Swapping texture on material at runtime results in missing texture
Repro steps: 1. Open the project without deleting the Library folder 2. Observe Swap_Tex component on neko:body object -> 2 missing ... Read more
Video Clip fails to upload to Cache Server when upgrading an old project...
Steps to reproduce: 1. Open user attached project 2. Enable cache server in Preferences settings 3. Right-click on the clip in the A... Read more
Tab windows ignore taskbar location and overlap it when the tab windows ...
How to reproduce: 1. Create a new project 2. Unlock Windows taskbar 3. Drag taskbar to the top of the screen 4. Detach a tab window ... Read more
Physics query performance regression in 2018.2
How to reproduce: 1. Open attached project 2. Open the profiler window 3. Play the scene - Note the frame time for Physics.Overlap... Read more
"ComponentGroup.SetFilter" doesn't detect "SharedComponentData" accurate...
Reproduction steps: 1. Open "EcsFiltering.zip" project 2. Enter Play Mode 3. See Console output Expected Result: "Unique shared st... Read more
EndLayoutGroup exception is thrown when adding a preset type of differen...
EndLayoutGroup exception is thrown when adding a preset type of different component to a gameObject via Inspector. Steps to reprodu... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- Sprites are incorrectly occluded by Sprite Physics Shape culling when behind in sorting order
- CPU usage is increased when the Editor is idle with the ProBuilder Package installed
- Unstable lighting when additional light sources are added in Shader Graph nodes