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Accessing AnimationClip properties in runtime throws MissingMethodExcept...
Steps to reproduce: 1. Open attached project "783535.zip"2. Open scene "repro"3. Run it4. Notice "False" printed in console. We get ... Read more
Updating Animator from Event recursively triggers event
I call a method from an AnimationClip event. If I call Animator.Update from inside that method the Animator will re-trigger the even... Read more
UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in...
How to reproduce:1. Open the attached project "676201IsPlayingBug.zip"2. Open and Play "test" scene3. Notice that UnityEditor.Editor... Read more
Disabled reflection probes can not be rendered using ReflectionProbe.Ren...
Disabled reflection probes can not be rendered using ReflectionProbe.RenderProbe(). Issue fixed in 5.4: when trying to render disabl... Read more
[WebGL][Windows] Realtime lights look different than in editor
To reproduce:1. Build and run attached project2. Notice only the closest light seems to be visible. It has hard edges and no falloff... Read more
[WebGL] user content build crashes with NullRefException
-e: user content is stopped in WebGL due to NullRef exception which isn't thrown in editor or standalone -repro:--open attached proj... Read more
Serialized dictionary Is Throwing Index Out of Range error on 13th item
Steps to reproduce:1. Download and open attached project " SerializeDictionaryError.zip"2. Open and play scene "Battle"3. Notice the... Read more
Animated properties cannot be changed even when not currently being anim...
How to reproduce:1. Open scene "Repro" in the provided project2. Select the "Our Hero" GameObject in the Hierarchy view3. Open Anima... Read more
Constant stuttering frame rate in gfx.WaitForPresent
Steps to reproduce:1. Download and open project "test performance.zip"2. Open scene "test_performance"3. Open Profiler if not opened... Read more
[UNET] Spring Joint on objects with Network Identity sets "Connected Anc...
Reproduction steps:1) Open "UNET hJoint 3D" attached project2) Open "offline" scene3) Start scene4) Press "LAN Host(H)" button5) Com... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Remove Unused Overrides” available on not loaded Scene and throws “ArgumentException: The scene is not loaded” warning
- Adaptive Probe Volume occlusion edge is calculated incorrectly when viewing probes near geometry edges
- Sampling a texture using an HLSL file throws shader errors and the code does not compile
- "Graphics.CopyTexture called with null source texture" error when Base Camera of an Overlay Camera is removed with DX11 Graphics API and Compatibility Mode enabled
- WebGL sends wrong value with large numbers when SendMessage function is used