Search Issue Tracker
By Design
Votes
0
Found in
5.3.0f4
Issue ID
770960
Regression
No
[UNET] Spring Joint on objects with Network Identity sets "Connected Anchor" position to (0, 0, 0)
Reproduction steps:
1) Open "UNET hJoint 3D" attached project
2) Open "offline" scene
3) Start scene
4) Press "LAN Host(H)" button
5) Compare behavior of both spheres
Expected result:
Red sphere (with Network Identity) should behave same way as white sphere.
Actual result:
Red spheres Connected Anchor (Spring Joint component) changes position to (0, 0, 0) in world.
Note:
Changing any value in component resets joints Connected Anchor position to correct.
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- [Android] Stage information is not logged when Log Shader Compilation is enabled
- [Vulkan] The memory allocation increases rapidly when there are multiple (three or more) Real-Time Reflection Probes in the Scene
- [macOS] Library folder of the opened project can be deleted which leads to the crash
- “Default Scene” dropdown field contains a spelling mistake “Default Builtin”
- Editor crashes on PPtr<Mesh> after adding Text Mesh and Cloth Components to the same GameObject
Add comment