Search Issue Tracker
Fixed in 5.4.0
Votes
0
Found in
5.0.0f2
Issue ID
676201
Regression
Yes
UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in Start
How to reproduce:
1. Open the attached project "676201IsPlayingBug.zip"
2. Open and Play "test" scene
3. Notice that UnityEditor.EditorApplication.isPlaying = false didn't work and project is still in play mode
4. If you open the script comment line 30 which in in Start() and uncomment 42-45 which is in Update().
5. Play again and notice that it quits playmode
Not reproducible: 4.6.3f1, 5.3.0a2
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- PlayerPropertiesChanged event fires before Player Properties are applied
- Opening Media Pop-out in “Before You Start” Tutorial throws “Styles” and “Styles_Dark” messages in the Console window
- Play Mode Scenario selection/highlight is too long and out of its bounds when the Play Mode Scenario window is opened after maximizing
- Asset name is not shown in the Undo History window when a sprite is modified
- Moving a Tab to a floating window fails when floating windows are docked next to each other
Add comment