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Fixed in Unity 5.4.0



Found in


Issue ID




UnityEditor.EditorApplication.isPlaying = false doesn't quit playmode in Start

Editor - Other



Priority: 2Necessary for shipping a final release


Severity: 0Severity not yet defined

How to reproduce:
1. Open the attached project ""
2. Open and Play "test" scene
3. Notice that UnityEditor.EditorApplication.isPlaying = false didn't work and project is still in play mode
4. If you open the script comment line 30 which in in Start() and uncomment 42-45 which is in Update().
5. Play again and notice that it quits playmode

Not reproducible: 4.6.3f1, 5.3.0a2

Comments (1)

  1. F46e9e5c8803c212ae125fd6d0bc825e?d=mm


    Jun 11, 2019 06:36

    An issue is tracked and notified for the composed items for the people. All the reflections of the work and visits of the are accumulated for the humans. The stance is followed for the tracking of the issue and managed tips for the persons. The worth of the issue is done for the elementary items for the agents.

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